
import pygame

from model.Hero import Hero


class Event:
    def __init__(self, x_position=0, y_position=0):
        self.location = [x_position, y_position]
        self.isWork = False

    def trigger(self):
        Hero.direction = [0, 0, Hero.direction[2]]
        Hero.step = Hero.step % 4

    def update(self):
        pass
